Path of Idle Patch 1.1.3: Doom, Codex Inheritance & German
Verified Patch 1.1.3 guide: five Doom stages, Codex inheritance, initial German support, Grade-scaled Corrupt and Rune Affixes, Golem locks, and fixes.

Patch notes change connected town, equipment and combat systems; use the official version timeline below for facts rather than inferring changes from the screenshot.
Credit: Official Path of Idle Steam store screenshot β
Version note: Interface context only; the official Patch 1.1.2 announcement is the source for current changes.
Quick Answer
- βVersion 1.1.3 is the latest official update, published September 28 and verified September 29, 2026.
- βDoom now has five stages. Saves at Stage 2 move to Stage 3, while saves at Stage 3 move to Stage 5.
- βCodex Inheritance can seed a new save from another save; pre-patch saves receive one opportunity unless their current Codex is already best.
Current Version: 1.1.3
The latest official Full Release update is version 1.1.3, published September 28 and verified September 29, 2026. Doom expands from three to five stages, Codex Inheritance reduces repeat-save rebuilding, and initial German support arrives with acknowledged UI issues. The patch also changes On-Kill Recovery acquisition, Grade scaling, Golem controls, drop-rate behavior and several targeted bugs. Exact Doom Stage 4β5 rewards, Advanced Difficulty drop multipliers, inheritance merge rules and the remaining German UI issues are not published.
Continue with: check the five-stage Doom migrationreview Codex inheritance safely
Doom Five-Stage Migration and New Rewards
Doom now has five stages and higher stages are harder. A save that was at Stage 2 advances to Stage 3 after updating; a save that was at Stage 3 advances to Stage 5. Stages 4 and 5 have new rewards, but the announcement does not name their items, quantities, drop rules or a universal team requirement. The developer says the change answers feedback that Doom progression was too fast, which supports the problem intent without supplying an optimal build.
Continue with: use the updated Doom guidediagnose a post-update stage mismatch
Codex Inheritance, German, Grade and Golem Changes
When creating a save, Codex Inheritance can inherit Codex progress from another save. Saves created before 1.1.3 receive one opportunity, unless the current save already has the best Codex progress. German is now selectable, though the developer warns that some UI problems remain. Equipment Grade now affects Corrupt Affixes, Rune Affix values scale by Grade and Perfect Grade always uses the maximum value. Golem Reshape can lock Masteries, and its maximum-level increase now raises the lower and upper Mastery-level bounds. The note does not define inheritance merging, undo behavior, exact Grade formulas or lock costs.
Continue with: compare current Grade behaviorseparate Golem Reshape from Baptism
On-Kill Recovery and Bounded 1.1.3 Fixes
New Fine Affixes and Divine Tower Divine Power can no longer roll On-Kill Recovery; existing affixes are unchanged, while Slaughter, Harvest and Bloodthirst were adjusted. The Stele UI now includes Soulcleansing Tear and shows Corrupt Affix levels. Other named fixes cover the sell tutorial, Corrupt Affixes ignoring Grade and Rare Rune stats being lower than Fine Rune stats. These statements do not prove retroactive rerolls, automatic restoration for previously affected items or that unrelated symptoms share the same cause.
Continue with: audit affected equipmentcheck Rune and Runeword boundaries
Earlier Version: 1.1.2
Version 1.1.2 raised Exploration to level 24, expanded Outlands to 12 stages, added town upgrades, delayed Adventure slots and Unique drops for new progression, strengthened Fine Affixes by 20%, and named six fixes. Those changes remain relevant, but use 1.1.3 for current Doom, Codex, Grade, Golem, Rune and language status.
Exploration 24, Outlands 12, and New Town Upgrades
Exploration now has four additional levels and a maximum of 24, with richer rewards described but not quantified. Outlands adds three stages for a total of 12 because the developer says Astral Essence was insufficient for the new building upgrades. Workshop gains an upgrade where every 10 Forging levels raises Base Affix Level by one, up to +3. Market upgrades can improve the chance that Common equipment has three sockets and that Vault equipment has Perfect Grade; another Market upgrade prevents Fine Affix levels from falling below 2, 4, or 6. The announcement does not state costs, exact probabilities, which renovation tier maps to each minimum, or a best purchase order.
Continue with: use the current Outlands evidence boundarychoose town upgrades by bottleneck
Adventure Slots, Unique Drops, and Early Market Orders
For saves that have not already unlocked them, the second Adventure slot now opens after clearing Chapter 5 and the third after Chapter 12; already unlocked slots remain available. Unique equipment starts dropping only after Chapter 10, and the first 60 Market Order stages no longer require Unique equipment. Unique Vault upgrades were repositioned, and the developer says Unique power and usefulness will be improved later without giving a date or exact design. Treat the chapter gates as current progression rules, not evidence that a specific Unique or slot is guaranteed immediately after the clear.
Continue with: plan the Chapter 5β12 routeprotect and compare current equipment
Fine Affix Balance, Interface Changes, and Bounded Fixes
Fine Affix strength increases by 20%. Maximum-level Golems now hide the upgrade button and cost; Change Season is renamed Select Season; Nightmare Difficulty descriptions, Equipment Chest levels, and Grade markers are clearer. The patch says it fixes Codex Seals not affecting Vault equipment affixes, Legendary Rebirth's special effect not applying, Market hide rules, Stele advancing incorrectly, Season reward display after clearing or deleting a save, and inability to create Nightmare Difficulty after clearing or deleting a save. These are named fixes, not proof that every Market, Stele, Rebirth, or save issue has the same cause or that an already affected state is repaired retroactively.
Continue with: retest a matching symptom safelycompare Fine Affixes without inventing a formula
Earlier Version: 1.1.1
Version 1.1.1 added Training Grounds dummy practice after Chapter 8, merged Market sell and buy slots with a limited buyback window, reduced Rare Affix pools and the Codex Seal level ceiling, standardized Talent columns, added Shaman's Stone and Death's Gaze, and shipped several targeted fixes. Those controls remain relevant, but use 1.1.2 for the current Exploration, Outlands, unlock, Fine Affix, Market-hide and Nightmare-save status.
Continue with: use Training Grounds and Market safely
Training Grounds and Market Recovery Window
Training Grounds dummy practice unlocks after clearing Chapter 8. The patch says you can set Dummy Level and choose from one to six dummy targets; it does not document a preferred target count, damage meter, defense values, rewards, or an optimal testing configuration. Market trading no longer has sell-only slots: sold equipment appears in the merged trade slots and can be bought back at the sell price. That recovery window ends when the Market is refreshed, which removes the sold equipment and makes it unrecoverable. Pause and review sold items before any refresh.
Continue with: open the town-building and Market workflowcompare a build with controlled tests
Affix Pools, Seal Level, Talents, Items, and Fixes
Rare Affix pools for each equipment slot are reduced from 32β35 to 30. Codex Seal maximum level is compressed to 16, while Awareness required per Seal level is slightly increased. Talent display is standardized left to right: Talent Skills in column 1, Talent Masteries in columns 2β3, Inspire Masteries in column 4, and Mutated Skills in column 5. The patch also adds Mythic equipment Shaman's Stone and Death's Gaze, an Armor Transmog hide-equipment option, and Base Affix Level in Market auto configuration. It fixes Advanced Difficulty weapon Transmog display, incorrect Baptism skill tips, and one unspecified achievement that could not be obtained. The note does not support a removed-Affix table, exact Awareness costs, item effects, filter defaults, or a claim that every achievement issue is fixed.
Continue with: review Talent and Baptism controlsretest the exact achievement condition
Earlier Version: 1.1.0
Version 1.1.0 added Advanced Difficulty when creating a save, expanded Divine Tower Endless floor controls, introduced Soulcleansing Tear, and reworked Corrupt into random Corrupt Affixes. It also added Grade filtering to Market auto configuration, grouped Unique Equipment by class in Codex and Warehouse Vault, slightly increased late-chapter Exploration progress, removed Health on Kill and Mana on Kill from the Rare Affix roll pool, and fixed Raptor Strike tags. The notes do not publish Restrict values, Advanced Difficulty unlock prerequisites beyond save creation, floor-change outcomes, Corrupt roll odds, or the exact effect of the corrected tags.
Continue with: use the current Corrupt and removal workflowcheck Divine Tower Endless rules
Advanced Difficulty: What the Note Actually Confirms
Advanced Difficulty is selected when creating a save and is intended for players seeking a harder run. The official note says it adds no extra content, makes monsters stronger, applies special Restrict effects, and awards a new Transmog after a clear. Choose it only if that tradeoff matches the new save. The announcement does not list exact monster modifiers, Restrict effects, a respec path, whether an existing save can convert, or the Transmog appearance.
Continue with: plan a role-based team instead of copying a fixed tier list
Divine Tower Floor Changes and Soulcleansing Tear
After entering Divine Tower Endless Mode, a Gazing Eye can change floors. Lowering the floor does not reduce permanent resource bonuses, while rechallenging a floor already cleared costs double Resonance Crystal. Each Endless floor always drops one Soulcleansing Tear. The Tear removes all Corrupt effects from Equipment, and already-cleared Endless floors receive matching compensation after the update. The note does not describe the floor-selection menu, destination odds, compensation delivery screen, or an optimal farming loop.
Continue with: open the Divine Tower stage entryreview Equipment before removing Corrupt
Corrupt Reworked in 1.1.0, Grade Rule Superseded in 1.1.3
Version 1.1.0 changed Corrupt to always add a random Corrupt Affix at level 1, 3 or 5, and originally stated that Equipment Grade did not change its strength. Version 1.1.3 explicitly changes and fixes that behavior: Corrupt Affixes are now affected by Equipment Grade. Pre-1.1.0 Corrupt effects remain until Soulcleansing Tear removes them. Neither note publishes the current Grade formula, roll odds, best Affix, partial-removal behavior or a way to restore a removed legacy effect.
Continue with: follow the current inventory decision checklistcompare Grade and Affix values separately
Earlier Version: 1.0.13
Version 1.0.13 restored Agony Scales as chapter-capped Item Level upgrades, added Equipment Grades and Grade filtering, made one Inspire grant all Masteries, and changed Dark Star to reshape Rare Affixes without lowering their levels. The developer also acknowledged requests for more late-game content and said more features and new Season content were in progress, but did not announce a date, roadmap order, or hidden progression route. Those systems remain part of the current workflow, while 1.1.0 supersedes older Corrupt descriptions and adds a verified way to remove Corrupt effects.
Continue with: decide what to do after clearing current contentcompare Equipment Grades and filters safelyreview the Inspire boundary
Equipment Grade and Dark Star in 1.0.13
Dropped Equipment now rolls Normal, Superior, or Perfect Grade. The official fixed modifiers are +0%, +20%, and +35%, and Grade determines main-attribute and Affix values instead of a value being rolled inside a range. Existing Equipment is data-upgraded, and a Grade filter is available. Dark Star no longer removes an Inspire Mastery; it reshapes Rare Affixes while preserving Affix levels. A higher Grade improves the documented values, but it does not prove that an item's weapon requirement, effect, sockets, set role, or Affix mix fits a particular build.
Continue with: use the inventory keep-or-sell workflowcompare stats without inventing a damage formula
Agony Scales, Market Orders, and Workshop Changes
Agony Scales return and are still combined from Abyssal Scales. Each Agony Scale raises Item Level by one, with a maximum limited by chapter. Market Order stage completion rewards now grant Agony Scales, and completed Order stages receive compensation of five Abyssal Scales per stage after updating. Workshop forging now upgrades an Affix at a fixed cadence of every five levels. The notes do not state the Agony Scale combine cost, the exact chapter-by-chapter Item Level limits, which Affix is upgraded, or whether any particular item is worth the spend.
Continue with: review Market and Workshop priorities
Inspire Changes and the Remaining Evidence Boundary
Version 1.0.13 says one Inspire now grants all Masteries and changes deprecated Baptism upgrades in Temple Upgrades into Lock Inspire Mastery upgrades. This is a current Inspire rule, not a reason to merge Inspire with Baptism: their controls and prior Preferred settings were documented separately. The announcement does not state the number of lock upgrades, their costs, the selection interface, or how an existing pre-update Inspire setup is migrated. Record the current setup before changing it and retest one familiar stage after updating.
Continue with: Baptism, Talent locks, and Inspire boundary
Earlier Version: 1.0.12
Version 1.0.12 added Transmog, batch placement and delivery for Market Orders, Fine Affix Total Level and Rare Affix Total Level filters, and the ability to refresh the current Divine Tower floor with a Gazing Eye. Keep those controls in the current workflow, but use 1.0.13 for Agony Scales, Equipment Grade, Inspire, Dark Star, Workshop Affix upgrades, and current crash status.
Continue with: check the Divine Tower evidence boundary
1.0.12 Fixes to Check Before Troubleshooting
Update and retest before investigating Corrupt lowering Affix values, Orders failing to sync after an Equipment lock, incorrect main-attribute ratios on some high-rarity Equipment, Adventure errors, unusually frequent saves triggered by a Boon, missing translations, incorrect feature descriptions, or Legendary Silver Sting affix configuration. The official notes confirm fixes, but they do not promise automatic recovery for items or saves affected before updating.
Continue with: safe troubleshooting sequence
Earlier Version: 1.0.11
Version 1.0.11 added nine save slots per Season, middle-click Equipment locking, Mythic Equipment filtering, Mutated Skill locking, Equipment Codex categories and collection progress, and combat-effect icons in the Manual. It also fixed several Talent, Corrupt, damage and Codex issues. Keep its controls in your workflow, but use 1.0.13 for the current Grade, Inspire, Dark Star, Workshop, Market reward, and bug status.
Continue with: protect gear with the inventory workflow
1.0.11 Fixes to Check Before Troubleshooting
Update before investigating missing Talent points caused by Inspire or Baptism, Mythic Corrupt lowering attribute values, damage becoming negative, Codex scrolling, or incorrect Codex auto-sync indicators: version 1.0.11 lists fixes for each symptom. It also states that Prison auto configuration is shown only after Rare Prisoners are unlocked. That visibility rule does not explain every report of auto-refresh stopping on a particular Legendary or Mythic prisoner, and the notes do not describe recovery for saves already affected by a fixed bug.
Continue with: Baptism and Talent checkssafe troubleshooting sequence
Earlier Version: 1.0.10
Version 1.0.10 changed Doom so its three stages allow 3, 4, and 5 Godsworn respectively. Godsworn who complete Doom are no longer afflicted with Fear and can participate in other battles. Doom stages 1 and 2 add special effects with random Godsworn attribute damage types, and Doom monster strength was adjusted. Treat an older Doom lineup as a starting point only: confirm the stage capacity and random attribute condition before diagnosing the build.
Continue with: open the Warrior and Doom diagnosisfind Doom in the stage problem index
1.0.10 Inventory, Rune, and Class Actions
Unique Equipment now supports filtering by affix count, the Wallet has 35 slots, and opening large numbers of Rune Pouches has improved performance. When Sanctum is open, right-clicking a Rune Bag prioritizes placing it into Sanctum. Cleric basic skills Blessed Strike and Lightning Judgment now support Swords. The patch also renames Mythic Chest Omen to Set Chest Omen and fixes the effect description for Wicked Bone Boots. Re-check saved filters and the live item tooltip instead of preserving an older label or description in a build note.
Continue with: review inventory and filter safetyreview Rune Bag and Runeword workflow
Earlier Version: 1.0.9
Version 1.0.9 gave Gold, Blood, and Bone fixed very high caps; offline rewards beyond a cap are discarded but no longer block claiming. Warehouse Core Renovation changed to improve high-quality Adventure chest spawns instead of raising resource caps. It also added Affix Seal auto sync, Preferred settings for Codex class Masteries, bulk opening above 100 Rune Bags, and inventory fixes.
Continue with: offline rewards, caps, and automation checklist
Source: Official Steam announcement feed β Full Release 1.0.9 β
What 1.0.9 Changes for Existing Builds
Do not rebuild a team solely because the version number changed: the announcement does not publish a universal class rebalance. Re-check Warehouse priorities because Core Renovation changed jobs, inspect Codex Mastery preferences separately from Baptism Preferred Skills, and confirm Crystallized Skull combining at Sanctum Floor 18. Rune users should update before diagnosing missing Runes because the patch fixes Rune loss when bag slots were insufficient.
Continue with: Crystallized Skull guideRunewords and Rune inventory workflow
Source: Official Steam announcement feed β Full Release 1.0.9 β
Important Build Change in 1.0.5
Version 1.0.5 changed Blessing to grant one Talent Point every five levels, up to six, with no random rolls. The developer instructed players to reset Talents after updating so these points apply. Crystallized Skull now changes Mutated Skills and its combine cost was reduced to six. If a copied build predates August 17, re-check it against this system.
Continue with: Crystallized Skull and Mutated Skills guideBaptism and Talent-lock workflow
Source: Official Steam announcement feed β Full Release 1.0.5 β
Economy and Progression Changes in 1.0.3β1.0.4
Version 1.0.3 removed Loot Progress and set drop rate to remain at 300%. It also fixed Rare and Legendary Rune Pouches not being craftable in the Workshop. Version 1.0.4 converted then-obsolete Agony Scales back to Abyssal Scales at a six-to-one amount, reduced Golem upgrade costs by 30%, and reduced Doom-stage monster scaling. That Agony Scale status is historical: version 1.0.13 restores the item with a different Item Level job.
Continue with: Rune Pouches, sockets, and Runewords guide
Source: Official Steam announcement feed β Full Release 1.0.3β1.0.4 β
Use Official Notes for Live Numbers
The game is changing almost daily around launch. For exact skill coefficients, drop rates, or bug status, use the Steam Community announcement feed and the tooltip in your installed version. This page summarizes decisions that affect most players and will not invent undocumented mechanics. The footer link on the Quick Start page opens the official news feed.
How to Read a Patch for Practical Impact
Sort every note into action, economy, balance, or bug-fix impact. An action item such as resetting Talents should be done immediately. Economy changes may alter which town upgrade is the current bottleneck. Balance changes should trigger a controlled retest rather than an automatic rebuild, while a bug fix matters only if your symptoms and version match. This method turns a long change log into a short checklist and prevents applying an old workaround after the underlying issue has already been fixed.
Launch-Version Timeline
Versions 1.0.2 through 1.1.3 arrived close together, so a guide labeled only βfull releaseβ may describe an older system. Version 1.0.10 changed Doom participation; 1.0.11 added save, gear, Mutation and Codex controls; 1.0.12 added Transmog, Market batches, filters and a Tower refresh; 1.0.13 restored Agony Scales while changing Grade, Inspire and Dark Star; 1.1.0 added Advanced Difficulty and Corrupt Affixes; 1.1.1 added Training Grounds and Market buyback; 1.1.2 expanded Exploration and Outlands; and 1.1.3 expands Doom, adds Codex Inheritance and changes Grade, Rune and Golem behavior. Include the precise version when reporting a problem or copying a build.
Continue with: beginner route for the current launch systems
After Updating: Five-Minute Audit
Confirm that Steam finished the update, note the version, and read the developer announcement before loading an important setup. Check Talents first when moving through the 1.0.5 change, then inspect automation limits, storage space, and equipment filters affected by later updates. Run one familiar stage and one short idle cycle before making permanent changes. If behavior differs from the note, restart and reproduce it with the smallest possible setup. This quick audit catches configuration drift without assuming every weaker or stronger result is a bug.
Related Guides
Evidence Sources
- Official version 1.1.3 announcement β
- Official version 1.1.3 notes mirrored by SteamDB β
- Official version 1.1.2 announcement β
- Official version 1.1.2 notes mirrored by SteamDB β
- Official version 1.1.1 announcement β
- Official version 1.1.0 announcement β
- Official version 1.1.0 notes mirrored by SteamDB β
- Official version 1.0.13 announcement β
- Official version 1.0.13 notes mirrored by SteamDB β
- Official version 1.0.12 announcement β
- Official version 1.0.12 notes mirrored by SteamDB β
- Official version 1.0.11 announcement β
- Official Path of Idle announcements β
- Official version 1.0.11 notes mirrored by SteamDB β
- Official version 1.0.10 notes mirrored by SteamDB β
- SteamDB app history β
Revision note: checked against the sources above on 2026-09-29. Recheck in-game tooltips after every balance update.
